Roll Call: Jocasta Laeda, “Swan Queen”

Name: Jyo’castor’laeda (“Jocasta Laeda”)

Species: Chiss

Alias/Titles: Major, Dr

Class: Trooper-Commando

Home Planet: Csilla

Alignment: Neutral/Light

Age: 28

Eyes: Red

Hair: Grey

Marital Status: Married

Relatives: Aric Jorgan (Husband) Cad’kreon’iyrah (Twin Brother) Jenaraa (Adopted sister)

Distinctive Features:

Jyo’castor’laeda (Jocasta) grew up on the Chiss homeworld with her family, including her twin brother Cad’kreon’iyrah. Her parents later adopted Jenaraa, a human child left abandoned on the snowy plains of Csilla. Her parents both had strong medical backgrounds, and were being approached by both the Empire and Republic for assistance with projects that would be crucial in their upcoming campaigns. Under threats from the Empire if they did not collaborate, the family made arrangements to get away into Republic space safely. Jocasta’s mother was captured by the Empire during their escape, and Jocasta became determined to find a way to rescue her from their clutches.

Jocasta, Kreon, Jenaraa and her father started their new life in the Republic on Coruscant, and their father always emphasised that they should be grateful for their new life. Jocasta enlisted in the Republic army as soon as she was old enough, though her background made her somewhat an outsider, and she was often underestimated due to her petite frame. Nonetheless, she trained twice as hard as anyone else in her class, and graduated along with the rest of them. Years of suspicious behaviour made Jocasta somewhat sarcastic and snarky, a trait shared with her adoptive sister Jenaraa. Jocasta aimed to follow in her parents’ footsteps and specialise in medicine out in the field, and made her father very proud.

Jocasta quickly rose through the ranks of the Republic military, where she met her partner Aric Jorgan, whom she later married (despite her constant flirtation with Jonas Balkar) She took Aric to meet her father, who greatly approved. She and Aric are planning a rescue mission for Jocasta’s mother, who she is convinced is still alive.

When doing everything by the books didn’t get people to take her seriously, Jocasta look a more glib approach to life and became the first to retort with something witty and sometimes cutting. She grew sick of the suspicion people treated her with, which allowed her to empathise strongly with her squadmate Elara Dorne. Jocasta is sarcastic and it’s hard to tell whether she’s taking you seriously, but if there’s a cause she agrees with, or you’re someone she cares about, she’ll always have your back.

Tomorrow’s notes:

When I made Jocasta, I didn’t think I would enjoy playing her as much as I did. She was different to Aquerple, and quite different to my other toons, too. The Aric romance was really interesting as well, since I’d never done it. I was worried that they wouldn’t ‘click’ but they bounced off eachother quite well. I nicknamed Jocasta the “Swan Queen” (from the mythology of Leda and the swan) and also because of her character development and the way she transformed the more I played her.

I liked the idea of her being a combat medic, and it was enjoyable to play (if not challenging at times!).

That being said, if it wasn’t for Aric’s return in KOTFE, I probably wouldn’t consider doing more story with her, and lean towards levelling her for use in Ops etc. But we shall see!

 

 

Thanks for reading yet another Tomorrow Ramble xoxox

Chapter XVI Thoughts

Chapter XVI thoughts

Spoilers for the following

KOTFE chapters 1-16

JK Class Story

Mass Effect 2

Outlander: Auryyn, Jedi Guardian

Before I get into this, I want to talk a little about the build up to this chapter. It’s been a long time coming, and whereas we knew it wouldn’t be the ending, we knew it was going to be intense. I could not wait to get stuck into this chapter, to the point where I was putting it off because I didn’t want it to end (for this part, at least) and the suspense was overwhelming. Unfortunately, I did see a spoiler before going in but thankfully without much in the way of context.

Beginning

When the chapter starts with all of the main characters in the war room huddled around the ‘war table’ you know things are going to go from zero to serious fast. Before Auryyn and co could really get started, SCORPIO informs them of Arcann’s approach but also that it was she that informed Arcann of the Odessen base. My Outlander was not best pleased, but I was pleased with the options that she was given to respond to SCORPIO with. She’s a 100% lightside Jedi Knight, and yet none of the responses could be considered the “good” option. I thought this was fantastic, and really brought to life the idea that without the Republic/Empire as pillars of light/dark, everything becomes a little more grey. Bioware teased that in KOTFE you would feel “tempted” by the dark side, and whereas “tempted” wouldn’t be the word I’d use to describe this situation, it made the point of having to compromise on your ideals very nicely I felt. My Jedi has never lied, but this time, she did – it might have only been a tiny white lie but it’s a slippery slope.

Assigning a babysitter for Aric and Kaliyo was fun and offered a tiny bit of humour – but instead of alleviating the tension it just made me feel uneasy. I get suspicious of humour in games when it’s the final act and there’s a lot at stake…

Before boarding the Gravestone and moving out, Lana and the Outlander have a private chat, which I felt was one of those conversations that is perhaps more poignant if you’re in a romance, but it was still a great moment. I felt as though I’d get to have one on one chats with each of the inner circle (which you do) and I was looking forward to it. I feel like companion conversations are a little lacking this side of the game – I miss that happy feeling when the mission icon pops up over a companions’ head, but that could just be me. I like the way that interactions are woven into the story and cut scenes rather than being isolated (sometimes immersion breaking) vignettes but I would welcome more of them.

Middle

Auryyn3Auryyn and co arrive 

Armed with a plan of taking down Arcann’s ship, the Outlander and company board not so sneakily. You get to choose who gets to disable shields or weapons out of Vette and Gault. I sent Vette weapons and Gault shields, and they seemed happy with that, but I thought about it for a while first – I wasn’t taking any chances with any of my decisions. It was incredibly cinematic, so that even when everyone inevitably ended up splitting up, there were constant updates from everyone, whether via cut scene or commlink. It was at this point, with everyone working together that I felt that I’d done a good job with my Alliance and more importantly, that my Outlander had. Everything seemed to be coming together, despite challenges being thrown at the team almost every step of the way. I enjoyed fighting together with multiple companions after boarding Arcann’s ship, which reminded me of Mass Effect and Dragon Age – I really hope this is something that SWTOR considers doing more often as it’s a great way of getting the companions that we love involved and giving us that sense of battles on a more epic scale. As much as I love Auryyn to have her solo heroic moments, there’s a lot to be said for the power of a party. Jus’ sayin’.

Due to the spoiler I saw, I wasn’t particularly surprised when Senya separated off to find Vaylin but still found myself not wanting her to go. I really like Senya as a character and she and Auryyn get on very well; even though I knew the answer, I still found myself asking if I would see her again, because all the signs were pointing to “no”. Senya’s exit left Lana and the Outlander alone – fitting, I felt, and a callback to how it all started when Lana rescued you from carbonite – it was a nice touch. Lana had a fantastic moment where she stands her ground before the Zakuul Knights, and I got the strong sense that she did this not only because it’s the pragmatic option, but because she understands that the Outlander needs to face Arcann alone. She would never express something as sentimental sounding, but I felt her actions spoke louder here. There’s a fantastic cinematic moment where the two of you walk your separate ways – it was a solid set up for the face off with Arcann.

End

Auryyn4Auryyn blocks Arcann’s blow – to her surprise

I debated whether to put the Arcann fight in the Middle or End section of my review, but it’s the climactic battle, it’s the definition of an end point. I love battles on the bridge of ships, they always feel epic and it gives a great space for the protagonist and antagonist to have a stare down in which there may or may not be monologuing.  Arcann didn’t waste much time talking. Despite Valkorion not having any words of wisdom, he appears to intervene to prevent Arcann from striking the Outlander. I like the ambiguity here – it’s most likely Valkorion taking control, but Arcann does comment on the fact that the Outlander is “different” and Auryyn responded with a reference to the teachings that Satele and Marr have shared with her. Maybe it’s a little of both Valkorion’s powers and their teachings. Arcann is still under the impression that everything the Outlander has is something gifted by his father, and that’s enough to send him into a jealous rage – and the fight begins in earnest.

The fight with Arcann was interesting from a mechanics point of view. I liked the use of the Knight’s shield to deflect attacks (although it took me ages to figure out what to do with the thing!). It was very different to the last encounter with him, and his range of attacks made him a formidable opponent. I would describe the fight as protracted but not as a grind – it has phases where you have to do certain things but he isn’t just a giant health bar. I look forward to other fights in a similar format in future. I’ve not really commented on the combat in this chapter, but aside from this fight, it’s not really a combat heavy chapter.

With Arcann no longer a threat, it’s time for a game of escape the exploding ship which is always tense. Every corner I turned I expected a cut scene of a companion’s brush with death. The main cut scene during this section, however, was a family affair – Senya finds Arcann and they are joined by Vaylin. She attempts to attack Senya who gets protected by a still alive Arcann. This development is something that’s been coming for a long while – Vaylin’s growing disappointment and distrust in her brother’s actions were always going to result in something. Senya escapes with an injured Arcann and the Outlander is given the choice to let them go or shoot them down. Auryyn let them go – a Koth tantrum ensued, but that would have to wait until later. The Gravestone took out the remainder of Arcann’s ships with the Outlander and the Alliance having a close call with the blast radius but everyone makes it back to Odessen. I loved the scene with all of the ships making pilgrimage to the base – hopefully this opens up the way for more familiar faces to come back into the story. Valkorion tells the Outlander that they’re ready. So is the Alliance, and so am I.

Valkorion1“You are ready”

The final scene is SCORPIO inviting Vaylin to take the throne once they’ve discovered that their goals align. I actually suggested that this might happen back in my review of Chapter 15, although I admit that I hadn’t really put much thought behind the reasons why. But it does make sense – being free and self-serving is something that they both share. I look forward to seeing where this newly forged partnership goes…and how much trouble they’re going to cause my Alliance.

Overall

A dramatic climax that closes one door but opens many others. There are many directions that Knights of the Eternal Throne could take moving forward from here. And I’m looking forward to it, I really am. Bring on the tough decisions and companion reunions. I’ve heard/seen/read about variants on the events in this chapter and I’ll probably explore those with some other toons at some point, which will be interesting to compare.

And another thing…

With the battle coming to us this time, I thought there was a chance that Alliance influence might matter. Bioware have previously had mechanics where if you ignore the upgrades system etc for your base of operations it can mean bad things for your base or companions (cough, Mass Effect 2, cough) and so I began crate farming like crazy. I’m still not sure if I’m relieved or annoyed that they didn’t matter – probably a little of both.

Tomorrow’s Notes

Thank you for making it through roughly 1,598 words of my opinion on Chapter 16! Please share your thoughts in the comments or you can reach me on Twitter – just be sure to spoilertag for those who may not have played it yet :)!

 

 

Roll Call 8/8: Justice, Duty, Peace – The Journey of a Jedi Hero

“I only fail when fear controls me,”                                              

Name: Auryyn Storm

Species: Human

Alias/Titles: Hero of Tython, Jedi Battlemaster

The Outlander

Class: Jedi Knight-Guardian

Home Planet: Eufornis Major

Alignment: Light

Age: 21

Eyes: Brown

Hair: Black

Marital Status: Single*

Relatives: August Storm (Brother), Auurora Storm (Mother, deceased), Ehrenn (Father, deceased)

Distinctive features: Has a scar through her right eye – gained as she escaped her home

Auryyn’s force sensitivity became apparent at a very early age; something that did not come as a surprise to her force-sensitive parents, who, as a result of their own experiences with the SIS, elected to keep her at home until she was old enough to decide for herself whether she wanted to seek training with the Jedi or other organisations. The young heiress had a happy childhood surrounded by those she loved, including her older brother August who she was inseparable from. Her father Ehrenn doted on her more than anyone, to which her mother Auurora would often turn a blind eye, aware that she was similar with regards to August.

Auryyn would play amongst the servants of the house and considered them her closest friends, ignoring objections from August who disapproved of her keeping such company. Despite her kind-heartedness and good nature, Auryyn could be stubborn and prone to fits of rage, with her rebellious streak often getting her and others around her into trouble – but she would always be the first to own up to her actions. Even at a young age, Auryyn was bold and brave, unafraid to speak her mind and stand up for what she felt was right and she encouraged her parents’ philanthropic ventures.

It was at one of these events that Auryyn’s life was changed forever. Her mother’s sister Aureylya had come to visit, with the intention to take Auryyn back to Naboo with her to stay for a while – but Auryyn never got the chance when her parents’ former SIS squad mates arrived uninvited and attacked her parents. Auryyn initially refused to leave, but Aureylya, with the help of the servants, managed to smuggle the two of them out undetected via the use of their quarters. Distraught, Auryyn tried desperately to get back inside the building to be with her parents and to find her brother but in doing so got separated from her Aunt. In all of the confusion and the crowds of people trying to get away, Auryyn ended up lost and alone on the streets. She tried telling people who she was, attempting to obtain a way of safe passage to Naboo so she could find her Aunt, but as a young girl she found it difficult to get people to believe her. Despite her privileged upbringing, she was able to take care of herself well enough to survive until she was taken in by a local orphanage. She didn’t remain there long, however, as a few months after her arrival two Jedi Masters came to visit her to discuss her potential future with the Jedi order – and she accepted.

Auryyn’s strong belief in justice, good and helping others made her a great student – she excelled in her physical training, and despite struggling with more academic pursuits, she persevered. Despite missing her family terribly, Auryyn refused to let their loss consume her- she is unaware that he brother still lives and, in keeping with the Jedi code, has not sought to make contact with him regardless.

Tomorrow’s Notes:

Auryyn is based on my Dungeons and Dragons Paladin character and is my main. She’s was my very first character (back when I played on my little overheating-prone laptop!) and is always the first character that I do things with – she was my first Outlander for KOTFE and she was followed by Azkedellia *months* later. She’s definitely my favourite, and that goes without saying (though I just did) and I found her the most difficult to write. She appears as though she’s a typical hero, but she’s far from perfect, which is what makes her a joy to play. She’s flawed – I’ve noticed more and more that she has quite the ego, once remarking to an NPC that they didn’t “need an army, you just need me” and I think it’s brilliant, not to mention hilarious. She also has little to no sense of humour, yet sometimes I’ll pick the humorous conversation option. Why? Because sometimes it reflects just how she thinks. When reuniting with Lana in KOTFE, she asked if she and Koth were a thing – not to be funny, but because she GENUINELY wanted to know, and because that question popped into her head, she said it. She’s a character that doesn’t necessarily think before speaking or acting most of the time, meaning she can come across simultaneously as brash and naïve.

*For a very long time she was the only one of my toons without a love interest (in game or not, i.e, Threlf’all and Aquerple). I didn’t feel like any of the companions were a good fit for her – but when she re-united with Captain Cantarus during the Ilum story arc, something clicked, and I’ve kind of been rolling with that – there’s chemistry there.

I’m interested to see where the KOTFE story line takes her as a character. So far, she’s been able to stick to being good, but it’s getting more difficult…

Chapter XV Thoughts

Chapter XV thoughts

Spoilers for the following:

KOTFE chapters 1-15

Jedi Knight Class Story

Imperial Agent Class Story

Outlander: Auryyn, Jedi Guardian

Beginning

The big betrayal chapter is here! We all knew it was coming, it was inevitable, and now it’s arrived, and Bioware be damned if they’ll let you forget about it. So, diving straight into the action, the chapter opened with us en route to capture an Eternal Empire vessel with GEMINI Prime on-board and the tension was palpable. Even the usual Senya and Koth we-despise-eachother-intently-but-one-of-these-chapters-we’ll-end-up-saving-one-another-or-something-and-make-up banter was at a minimum. Meanwhile, Lana Beniko made a nervous attempt at humour and Theron was super serious about everything. Yikes. Bottom line, SWTOR wanted you to know they were serious this chapter, and damn did they achieve it.

Keeping the looming betrayal firmly in the forefront of our minds, Outlander and co arrive – and immediately something isn’t right. Lightsabers and blasters out, the team presses on. At this point, I really had no idea what to expect – which was great, as the betrayal was so heavily publicised.
Middle

After GEMINI Prime insults SCORPIO and the Outlander and the splits the gang up, the middle section of this chapter consisted of running around a maze of a ship whilst being commented on constantly by GEMINI Prime (who may as well have been referred to as SCORPIO 2.0). The entire section was reminiscent of the Belsavis section of the Imperial Agent story, and I’m sure my Agent will find that bit hits a bit too close to home. Having pathways constantly blocked off was frustrating, but very effective in making you feel trapped and like you’re going further down the rabbit hole. But it wasn’t all great – in a lot of ways, it feels more and more like your Outlander isn’t the main character. I understand that everything isn’t always about them (and the companions and other characters are often awesome), but it was back in Chapter XII the last time I felt that it was my protagonist that was the real deciding factor in any of this. I’m feeling as though this Alliance of clearly capable individuals are merely babysitting my Outlander – but everyone insists on acting like she’s the almighty saviour, but I’m feeling less and less like she is. I’ll be interesting to see if this continues as the Outlander story progresses.

SCORPIO being taken out by GEMINI Prime was a surprise and showed that SWTOR still has tricks up their sleeve.

End

After re-grouping, Auryyn and company discover Arcann’s prisoners – a group from each faction seeking to join the Alliance. It was great to see Tai Corden again – I hope to see more characters coming into KOTFE from the class and planetary stories (one CorSec Captain in particular), so it was a really pleasant encounter. Auryyn and Senya ran off to kick some GEMINI Prime ass, sending the prisoners with Lana and Theron to get them to safety. The fight with GEMINI Prime wasn’t overly grindy which I loved, and it felt like a fitting encounter – but it was lacklustre compared to what followed.

After the fight, Bioware offered hands down the most difficult decision so far in KOTFE. With the three groups of prisoners now in escape pods, Theron explains that there might not be enough time to send all three to safety, and asks the Outlander to give their preferred order. It was so tense, I hovered my mouse for AGES, staring blankly and re-reading everything. Who was I kidding – this was SWTOR, with a track record thus far of decisions not amounting to anything. I was proved wrong on this occasion when one pod was destroyed, and all those within it killed. I genuinely couldn’t believe it and it was devastating for the Outlander and co. I fully expect that decision to create ripples going forward.

AuryynChXVDecisionAuryyn takes her failure to heart

The reveal that SCORPIO was the big bad all along was predictable, with almost everyone calling it from the beginning. But, to their credit, Bioware did a great job of littering the red herrings everywhere and seeding doubt; Koth on the Gravestone unattended, Lana being ridiculously callous about SCORPIO’s “death” and Senya finding the Outlander first and stating that “no-one should be alone in this place” rather suspiciously; and Theron’s a frankly ridiculously good spy. For a moment or two, it felt like it could be anyone in your inner circle.

AuryynTheronSenyaLana1The Troublesome Trio

We also got to see Arcann and Vaylin briefly, with Vaylin questioning her brother, which was interesting to see and develops the idea that she is perhaps the one to be concerned with – maybe she’ll team up with SCORPIO now and Arcann will run to his mortal enemy for help? Who knows, but the speculation has increased tenfold.

Overall…

Solid chapter with a maintained, strong sense of tension throughout. It alleviated my concerns over the direction that KOTFE was heading, and I feel there’s a solid platform to go forward from. Bring on Chapter XVI!

Tomorrow’s Notes
You. Yes, YOU! You’re awesome. Thank you for reading this far! If you loathed it, loved it or liked it, let me know!
Again, thanks for reading and bearing with my very slow and erratic updates. I’m trying to get better.

Chapter XIV Thoughts

Chapter XIV thoughts

Spoilers for the following:

Jedi Knight Class Story

KOTFE chapters 1-14

Outlander: Auryyn, Jedi Guardian

AuryynNewOutfit2Beginning

Fairly standard chapter opening – the Outlander meets with the advisors, the advisors have been busy doing things (while the Outlander has been doing important…stuff) and have got a new lead.  We get some insight (finally!) into SCORPIO’s motivations and it (unsurprisingly) largely revolves around her wanting to remain unique and superior. At least, that’s what she’s telling us. After a bit of background info from Senya, it’s off to Darvannis to meet up with Theron’s mysterious contacts (who we know the identity of already, so this subterfuge was a bit silly, Theron).

Mandos! Mandos everywhere! Always happy to see them – Auryyn may not always agree with them but she respects them. It was a great re-introduction for Shae Vizla who is awesome – I get the feeling that if you weren’t romancing Torian, she felt more like the big reunion! I guess I’ll find that out when I play through with my Bounty Hunter but until then, thoughts/speculations are most welcome! As for Shae becoming Mandalore, I am all for that. I feel like it was the natural progression – if the role wasn’t going to your own Mandalorian character, she was the obvious choice.

ShaeV1Middle

I personally felt like the middle part with the guns dragged. A lot. I’ve seen this criticism levied at other chapters before, but this time I really noticed the run-from-A-to-B-kill-Sky-Troopers-in-between rigmarole. Not thrilling stuff – and they respawn stupidly fast. There was about four of us doing the same run and we kept getting locked up with Skytroopers and helping each other out – but it wasn’t fun. That being said, Darvannis was SO gorgeous, with the trees blowing in the dusty wind and the arches buried in the sand. Taking the scenic route isn’t all bad, it can just be a little dull and repetitive.

I felt like the party scene could have been a tad longer – I feel that bits like that allow for fantastic scene setting and character building – it didn’t need to be huge, but something a bit more would have been appreciated for sure.

End

Running through the factory and fighting off waves and waves of Skytroopers, I actually really felt the impact of the enemy’s ability to spawn unlimited numbers of them at will. It really put things into perspective and made the mission feel much more urgent. That being said, I am SO DONE with fights with giant skytroopers who shield themselves for a while and summon in waves. Despite that rather anti-climactic fight, I felt the chapter ending was good – as always I had plenty of questions and it was a nice point for leading into the next chapter. I really feel like the Alliance is coming together now.

AuryynAlliance

Overall…
I love Torian as a companion and I was glad to see him back – he gets on surprisingly well with my Jedi. The soundtrack for this chapter was amazing and stood out.

My major concern now is where do we go from here? With two chapters to go until the end of this “season” (something that I feel could do with a little more clarification) my main worry is that it’ll be a rushed finale with tonnes of stuff left unresolved and/or really anti-climactic. We’ve come so far and been through so much, it’d be a shame to throw it all away.

Tomorrow’s Notes

Hello there! Thank you for making it this far. If you like what you see, let me know! If you don’t like what you see, or disagree/have strong opinions on the things I’ve talked about, let me know! Opinions/criticism/discussions are most welcome!

Chapter XIII Initial Thoughts

Chapter XIII thoughts

Possible spoilers for the following:

Jedi Knight Class Story

KOTFE chapters 1-13

Bounty Hunter story (Mainly companion conversations)

First Impressions

When they announced this chapter and the returning companions, my immediate thought was “Well, here’s another chapter where Auryyn looks like a massive killjoy”. And I really need to stop thinking that way because not every chapter is going to be everyone’s cup of tea, whether in or out of character.

I really like Gault as a character and I love Vette. I initially found her annoying on my first Warrior’s play through, but she grew on me like a damn bright blue fungus, so I was happy to see her.

Chapter 13

So, Chapter 12 was a tough act to follow as my personal favourite instalment so far but Profit and Plunder did what it said on the tin. And it did profit. It’s the first chapter wherein my 100% lightside-for-everything Jedi Knight had to do something that previously she was fundamentally opposed to – a destructive heist.

It felt like a micro-heist movie. An objective, a plan, gathering together the team, enacting said plan, getting the goods, running into a hiccup, dealing with said hiccup in a dramatic climax but with everyone still winning at the end. It wasn’t dragged out with loads of sections of killing waves and waves of enemies, which I thought was good.

The story was fairly self contained. I feel like if Profit and Plunder was a mission in a non-MMO game, it would have been a side mission – but one that had consequences later on, and thus still important. I think my opinion is influenced by the fact that chapter 12 was so incredibly main-plot-with-epicness and that’s what I enjoy most.

A dramatic conclusion (SPOILERS SPOILERS SPOILERS!)

So. THAT ending. So the Outlander goes to meet with Kaliyo and Aric after their dangerous mission on Zakuul. In my case, she was greeted by coffins containing the members of Havoc Squad and I just stared at the screen for a solid few minutes. My Outlander took the blame on herself and she took it hard. The massive tonal shift was incredible and a great ending – more of that please!

I’ve seen whispers of more dramatic endings than mine but I’ll get to those in time I’m sure.

Overall…

An enjoyable chapter with the return of some great characters and an ending that shows Bioware aren’t pulling their punches.

Tomorrow’s notes

Hi! If you’ve got this far, thank you so much for reading! My current review format is a work-in-progress and I am working to refine it and make it consistent. Any opinions/criticisms will be appreciated! I’m still getting the hang of this blog business. I can handle 140 characters on Twitter but longer than that and I start rambling ;).

Roll Call 7/8: Fear leads to Anger:A Sith Warrior’s Journey

“There won’t be a heart left beating,”

                                                      

Name: August Storm                                                                                              AugFF

Species: Human

Alias/Titles: The Wrath

Class: Sith Warrior-Juggernaut

Home Planet: Eufornis Major

Alignment: Dark

Age: 26

Eyes: Amber (Originally brown)

Hair: Black

Marital Status: Married

Relatives: Jaesa Willsaam (Wife), Auryn Storm (Sister), Auurora Storm (Mother, deceased), Ehrenn Storm (Father, deceased)

Distinctive Features: Skin/eye discolouration due to Dark Side Corruption. As the Wrath, August wears signs of his corruption with pride.

 

 

The firstborn son of wealthy parents, August’s destiny appeared to be clearly paved before him. A child prodigy and genius, he grew bored and restless quickly when he ran out of things to stimulate him, leading his parents to constantly find new pursuits for their son. Aware of his superior intelligence, August frequently manipulated others and appeared to take pleasure in doing so. As he grew older, his charm and good looks only augmented his manipulative nature.

 

Things changed, however, when his younger sister Auryyn was born. He became incredibly protective of her, although August’s protectiveness did sometimes go too far – he disliked Auryyn playing with those he felt “unworthy” such as the servants and he frequently threatened those close to her, warning them that if they ever (in his eyes) hurt her, he would come for them. Despite his immense fondness for Auryyn, he was also jealous of her due to her force sensitivity and the fact that there were some things she seemed to be effortlessly better at than he was. He envied her relationship with their father perhaps most of all and he began trying to be more like her.

 

August and his sister were completely unaware of their parents’ past as SIS Agents – a past that came back to haunt them. During a charity ball that Ehrenn and Auurora hosted at the Storm family estate, two Sith crashed the party, giving the names Darth Xayide and Darth Nihil – though August’s parents recognised them to be their former SIS teammates the Nix twins. Chaos ensued, and August, reeling from the shock, tried to find Auryyn, searching frantically for his sister whilst his parents battled their former friends. August returned to witness his father’s death and the two Sith quickly turned on Auurora, who in her emotional state became unstable. August ran down to her but he was too late, and she died in his arms, telling him to look after his sister and to be strong. It was then that August discovered his own force sensitivity – he managed to send the Sith flying, much to his and their surprise. Darth Xayide then approached him and asked if he was going to kill them. August hesitated, and Xayide seized the opportunity to manipulate him in his vulnerable state. She told August that she had killed his parents to protect herself and her brother Darth Nihil, and criticised his parents for lying to him. Confused and traumatised, August was tempted by the offer of becoming powerful…and finding Auryyn. He agreed to go with them to Dromund Kaas, where he was raised by Darth Xayide and her lover who later enrolled him in the Sith Academy.

 

August is full of rage and ruthless, but can be disarmingly charming when he wants to be and he even found a humorous side to himself through his closeness with his companion Vette. His love/hate feelings towards his sister have resulted in an obsession with tracking her down – it is unknown how a meeting between the Storm siblings would end. When August met Jaesa Willsaam he found a kindred spirit and the two quickly formed a passionate relationship, although August has since had a relationship with Lana Beniko. August is loyal to his Emperor to the end – as far as he is concerned, he serves him, not the Empire.

 

Tomorrow’s notes:

 

August was a really interesting character for me to play for two main reasons; firstly, he’s my first male SWTOR character and secondly, he’s my first truly evil one. August has been a character as long as Auryyn has – he was her brother in Dungeons & Dragons and in that universe, he reunites with her only to betray her and she ends up killing him. He was a brilliant fit for the Sith Warrior as the Warrior and Knight are perfectly opposed. I was worried that August was becoming way too two dimensional, but I didn’t want to add layers of complexity for the sake of it either – he needed to become his own character independently of his sister, (who, let’s face it, I’m biased towards as she’s my favourite) and the Warrior storyline did that nicely. I like that he shows animosity toward Darth Marr and anyone who tries to tell him what to do that isn’t the Emperor. August isn’t like Azkedellia – he’s ambitious, but within a set framework – he doesn’t want that freedom that she wants. August will hopefully develop even more when I go through KOTFE with him. He might have some good left in him…

Chapter XI Initial Thoughts

Chapter XI thoughts
Here I shall attempt to sum up my initial reaction to Knights of the Fallen Empire Chapter XI: Disavowed, as played with my Jedi Knight. It’ll be fairly short and sweet. I will try and minimise spoilers, but just in case there may be spoilers for the following:
Jedi Knight Class Story
KOTFE Chapters 1- 11
Trooper Story
I will add screenshots following the main release of the Chapter on March 10, along with more a more detailed review all round 🙂
So, first off, the inevitable comparison to Chapter X. I think XI was stronger and far more enjoyable, which was interesting considering that I regard Kaliyo and Aric very similarly; i.e, I care about them enough, but have no real investment in either of them as a result of a romance arc or as characters that I absolutely couldn’t live without.
I’m not sure how I feel about the Chapters feeling like a stand alone vignette rather than them directly following on from each other. As a way to indicate time passing, it’s effective, but after Chapters 1-9 blended very seamlessly into eachother, it’s a little bit jarring to say the least.

 
Several players were reporting some bugs and glitches (ahem, naked Aric, ahem!) but slamming the mission with the almighty reset button appeared to fix most of the issues. Thanks to the great SWTOR folk of Twitter, I was forewarned, and reset my mission straight after the intro cutscene. I experienced no issues throughout.

 
Chapter XI is dramatic, exciting, with higher stakes, and a brilliant clash of colourful personalities and egos underpinned by a solid sense of narrative and direction. I was actually holding my breath through some parts of it. This is much more the tone that I was expecting from KOTFE; that being said, I feel that this Chapter had more emphasis because of the contrast with Chapter X, which was fairly low-key in comparison. I’m all for a change of pace.

 
It seems like this is the point where things are going to get very interesting for The Outlander and co (as if they weren’t before!), and where all your influence, and base-building and upgrading (Oh Bioware we love you) will start to make a difference. I could be entirely wrong, but it’s a good thing that I’m thinking along these lines.

Chapter X Thoughts, and Downtime Funtime

You don’t steal thunder from a Storm.
Here, I shall share my thoughts on KOTFE Chapter X – Anarchy in Paradise, based on my playthrough with my Jedi Knight, Auryn.
There will be spoilers for the following, however mild:
KOTFE Chapters I-X
Jedi Knight class story
Imperial Agent class story
Downtime Funtime
So I wanted to start by talking a bit about the extended server downtime before 4.1 went live.
It goes without saying that yes, all of us wanted to dive in and get stuck in, but some of the reactions on the forums etc. were incredibly negative. I spent my downtime reading peoples’ speculations on content, or amusing speculations as to why the servers were down. I saw the fun and positive side of it, besides the fact that I’d much rather that everything was good to go, rather it going up only to be taken down while we were all halfway through something important. As an MMO, where everything is saved online and decisions final, players get one shot at the things they do with each character. It’s not like games where you can reload a save that was previously impacted by a bug or glitch and fix it that way. Imagine doing half of a KOTFE Chapter, only to be informed afterwards that there was a bug that meant your character had been unable to say/do a particular thing – however small, it matters.
Anyway, that’s all I have to say on that. Moving on!
Chapter X
Chapter X felt short and sweet, but that’s not necessarily a bad thing. It felt like a “bridging the gap” kind of chapter, whilst drip-feeding players information that builds on what’s been experienced thus far and building foundations for future chapters.
So, Kaliyo. She’s interesting, and entertaining, and I like that (for the most part) she’s upfront about her being “what you see is what you get” – I have time for characters like that but she’s personally not my cup of tea. She didn’t get on fantastically with my majority light-side Agent, so I had few expectations for her meeting with my Light V Jedi Knight; they juxtaposed each other well enough, but when you know from the get-go your companion is going to disapprove of everything you do, it’s kinda like bashing your head repeatedly on a blast door. From a role-play perspective, it was great, as my Jedi believes everyone deserves a chance, and she is determined to help people. It’s as hard to tell what Kaliyo really wants (if anything) in Chapter X as it was throughout the Agent story, and for the most part, my Knight just sort of went along with it, nodding and smiling, occasionally firmly telling her “no” if needs be.
That being said, I disliked Kaliyo’s whole “nothing will ever return what I lost” moment. For me, it immediately reduced her to a trope character, whereas for the most part, she comes down on the right side of the “dark, tragic mysterious back story that you will never know about” thing. Considering your Outlander’s personal in-game story up until now (discounting all of the personal backstory you may have assigned to them) it carries even less impact unless you’re emotionally invested in her character. However, it was also a good moment for me in the sense that, as Kaliyo was saying this, I almost wanted my Jedi Knight to lose patience and snap at her for being so self-centred etc. But apparently, her patience is infinite.

AurynKali
I think Master Storm would like some ice for that ego bruise, Kaliyo…

I thought it was great that, for the first time, we’re given a true glimpse of how Zakuulan citizens, not Knights, Skytroopers or Royalty, perceive the Outlander. For my Jedi Knight, it felt particularly hard to stomach, knowing that she was so feared when she (from her perspective) strives to embody goodness, justice and to protect others. It was reminiscent of the scene on Rishi, where Master Orgus Din gently reminds you of the Jedi principles, and the Jedi Knight consequently takes a long look at themselves in the mirror. I have a growing appreciation of games that have the protagonist as part of the resisting, subordinate faction, regardless of their individual personality/agenda/alignment, and KOTFE is definitely a contributing factor. It was a humbling experience.
Another curious thing was that Valkorion had but one piece of Wisdom, which was made more poignant by it being his only input throughout the chapter. Although he’s still very much an unknown quantity, everything that we learn about Zakuul, everything that we see of Arcann and Vaylin contributes to developing who he really is as they’re intrinsically linked. In turn, as Valkorion is (literally) and inherently connected to the Outlander, it all adds up. I really think that the trickle-feed of information and story is effective, and made more so by the episodic release structure.
Summary: A building block that was fun and something a bit different for the Outlander to contend with. I imagine the chapter was more enjoyable for Agent characters, or those with similar methods/world views to Kaliyo, and perhaps even more so for those who romanced her or were interested in doing so. I expect and am hopeful that other chapters featuring returning companions will give all classes more of a “reunion experience”. I’ll be interested to see how Kaliyo fits in with regards to the Alliance.
The ending was a bit of a cliffhanger, but that’s to be expected for anything released episodically. Though, in truth, I don’t think they need much to keep us hooked – it’s all there already. I look forward to Chapter XI.
I’d love to hear your thoughts on Chapter X, on future chapters, etc! This is my first Chapter review/thoughts post, so I’d love to hear any ideas for improvement on that front 🙂